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Equip her with any spare equipment you may have before proceeding. Talking to the King will lead to the addition of Zelos to your party.
Although Zelos is pretty much a carbon copy of Kratos when it comes to Techs and equipment, he does have one unique property: If you notice a woman behind a register, walk behind the counter to get her item.
This ability refreshes whenever you leave a city and come back, so you can use it over and over again.
The Royal University is stationed in Sybak, but before you head in, you should check the marketplace in the town square to get some better weapons, and find the Wonder Chef in the archives building to the north.
If you return to the University, Lloyd will be able to fix it and equip it to Colette, to no apparent effect. From there, head back to the Fooji Mountains.
Big mice have twice the hit points of their little counterparts, along with improved stats. Before you start exploring, though, use it to change your party into their tiny-sized equivalents, then walk along the ledge to the southwest of the shifter to find a room that contains an EX Gem LV2.
Now, proceed through the rest of the room until you reach the garbage compactor. When all of those are in place, return below, shift to small size, and walk across the walkway that leads to the blue lever, which will unlock one of the doors below.
Head back up, save your game, then take the stairs to your left. The red door leads to another trash compactor, so make a cube, then push it down the walkway.
You have to use the spiderwebs and the resizers here to maneuver around the cube as you push it. When you reach the second corner in the path, push the block off the right side; this will create a path in the little walkway below, so head back down and follow the path until you reach the cage, which has a pressure plate inside of it.
After you leave the cage by unlocking the door, a new spiderweb will appear on the walkways above this room, which will let you push a block even further along the path.
Push it into the cage, and make sure it hits the pressure plate, then return to the garbage compactor one last time. The last cube you construct will need to be pushed all the way to the end of the walkway, then pushed off so that it lands on the small platform on the north end of the room.
This will finally unlock the yellow door, which leads to the last room of the sewers. Who knew saving the world would require so much manual labor?
Anyway, there are two more mouseholes in the last room, one underneath either side of the broken bridge. Do so, then return to the ERI to learn that your boat has been placed near the bridge.
Head back up to the bridge to retrieve it from Kuchinawa. One more treasure chest awaits if you keep heading to the right. Convict Person can still put out a beatdown.
He only uses physical attacks and close-range Techs, though, so as long as you have an adept healer in your party and keep him occupied with Lloyd and another frontlines fighter, you should be leaning over one unconscious prisoner with a minute or so of fighting.
Instead, wait until after you speak to the VC; Regal will join the party at this point. Across the bridge lies Ozette, where Presea has been wanting to go ever since she joined up with you.
If you want to get Regal a quick title, though, head to the beach and beat up on some of the weaker enemies here.
You should also buy a Mizuho Potion from him before you head off. You can find the appropriate dock by simply heading straight north from Ozette, as the map wraps around.
You have a preponderance of targets to choose from in this fight, with enemies totalling eight in number. There are four mechanical arms that will pop out to try and hurt you, but their blows rarely land, and you can safely ignore them.
After the fight, return to the previous screen to find a couple of chests one of which is partially obscured by a mine cart. To do so, activate the machinery in the middle of the room, then hitch a ride on the platform when it comes a-calling.
There will be a test. The next room on has a whole lotta boulders, so start dropping bombs left and right. Activate any machinery you see, and give the Gnomelette a potion.
Before you continue along the path to the east, take the lift down to the lower level to get some items. What you need to do is lure it back towards the falling-boulder area, then hit the switch for the boulder and hide in the little alcove on the side of the path.
If timed properly, the boulder will hit the block, thus eliminating the last major barrier between you and the inhibitor ore.
You can run back to the elevator platform and check out the rubble to find a pair of chakrams for Colette These will be the instigators to a side quest later in the game, so hang on to them.
When you have the ore, make your way out of the mine and return to Ozette, where, suprisingly, Presea helps the mysterious man kidnap Colette.
The lesson is, never try. Follow the coastline to the northwest and you should spot the temple without a problem. These, along with the pressure plate on the central walkway, control a series of electrical bolts.
The electricity is color-coded to a certain type of block that can be destroyed; you can try this out on the blue blocks on the right side of the room to find a Silver Guard.
Now, head north on the central walkway to reveal a large, open room. The shifter that will let you access the next color of electricity is here, but the lightning that courses through the shallow water will prevent you from reaching it.
Take a left and head up the stairs until you reach a darkened room. Keep your working your way down through the platforms until you reach a lightning rod on solid ground; activating this one will de-electrify the water, so head back down to it and switch your lightning to yellow.
When the rod is in place insert your own joke here, kids! Continue on through the eastern door and navigate through the dark until you reach the generator that initially gave you access to the yellow lightning shifter.
Switch it off, and the lightning will start hitting the new lightning rod, which will activate the machine in the generator room, so, obviously, you should go back and switch it on.
The machine works via sending electricity through conduits, and your goal is to send a charge up to the top of the middle pillar.
First, though, walk up the stairs, destroy the two topmost conduits, then activate the machine to drop a chest down. Leave the room and come back to reset the puzzle, then destroy the right conduit on the uppermost level and the left conduit on the second level from the top.
Activating the machine after this will send the boulder at the top of the room smashing through the bridge below, giving you access to yet another shifter, which will give you access to red lightning.
Now that you have red lightning, you have access to two more treasure chests, one in the first room of the temple, and one accessible via the doorway in the western wall of the large, open room.
You remember breaking through the yellow block only to find that the path beyond led nowhere? Well, now it leads to Power Greaves for Regal.
For an amorphous ball of energy, Volt packs quite a punch. His main attack consists of sending out small bolts of lightning towards anyone within melee range; this can do a lot of damage, but can be guarded against.
His second, more powerful means of dealing damage centers a lightning storm on him; any melee characters will definitely want to guard when you see him casting.
Head there and go into the Base. Luckily, Orochi in the first room here will act as a free inn, so stop back at him whenever you feel under the weather.
Apparently he heard you coming and stuffed himself into a broom closet, but no matter; steamroll him and get moving. Then return to the intersection and head east; the purple enemy here is the last commander.
Before you leave the room, though, climb the steps and zap the circuit with your Ring. This activates the nearby machine, which you can then use to raise a platform to the ceiling.
Now, run all the way back to Orochi and head west through the junction room. Head north from there to hit the room where you activated the machine.
Return there and look over the situation; there are plenty of circuits, but few of them are within zapping range, which means that the machines are inactive for the most part.
Before you start solving the puzzle, though, push the two blocks here into position behind the southwestern staircase to reveal an obscured chest containing an Aqua Cape.
Leave the room to reset the blocks, then push them into position in the northwestern corner of the lowest level of this room to reach another chest.
Do so to light up the first platform control. When the platform has been energized, push one of the blocks onto its upper-right quadrant and activate the lift via the lower panel.
Light it up and return to the save point. Regardless, one will be placed south of the chest here to give you access to it, and the other will slide in along the eastern wall.
The fourth member is a matter of personal preference. These guys give out massive rewards, in the form of 6, experience, a like amount of Gald, and an EX Gem Lv4, but they are going to make you work for your prize.
As always, though, abuse your restorative items; you can always buy more. Blast him as best you can, then turn your attention to Yuan.
Yuan, in contrast to Botta, will use Techs quite often, including a hugely devastating one called Indignation that will zap anyone within the area of effect for 1, damage or so.
This takes a few seconds of charging before it will have its effect, so you can get Lloyd out of the blast zone, but any AI teammates within will probably die, so keep those Life Bottles at the ready.
If multiple teammates die, resurrect Raine first, and ask her to start casting Nurse while you use Life Bottles on your remaining fallen comrades. Or, to what passes for death in the Tales universe; both Botta and Yuan will still hang around, ready to fight you again later in the game.
For now, though, all that matters is that you have your Rheairds, and can thus flit around the overworld map with nary a care in the world.
The shops are on the second floor of the hotel there, but bring money; a full set of upgrades will set you back 50, Gald or more.
Expect each one to set you back 25, Gald, though. There are three of them in total, with two being mobile the babies and one protruding from a series of tubes around the battlefield which is called the Winged Dragon, for some reason.
Or further into the ground, as the case may be. Use it to topple the pillars next to the entrance. After you get by the first bridge, take the first right and descend the well-guarded path.
This leads to a single chest, with a Mythril Circlet inside. Bust out an earthquake on the rubble to the south of the sign to open up a new path.
Sure, but you should be able to take the Dragon on without too much of a hassle. The next room on sees another encounter with a Gnomelette; this one wants you to make some Curry for him.
Note also the appearance of the Dragon enemy at the bottom level of the room. Gnome is big, but he can be taken out if you keep the pressure on.
If Lloyd and Sheena keep Gnome occupied, then Raine should have plenty of time to keep Nursing you back to health.
You should be able to Unison Attack Gnome twice in the battle, so be sure to use one at the beginning of the fight if your gauge is full.
The next temple that you have to visit lies in the arctic wastes in the northeastern corner of the map, but head to the city of Flanoir first.
You can start the quest to track down the nine Devil Arms weapons by speaking to the man in red near the entrance to the city, if you picked up the Evil Eye chakrams back in the Toize Valley Mine.
You can find details of this quest in the Miscellaneous section at the end of this guide. The first thing you should do here is to open the three chests on the first screen and fight the Penguinist group of enemies a couple of times to get the requisite number of Quills for the Penguinist Gloves, then return to Flanoir to have a pair made up for you.
Only then should you bother proceeding deeper into the temple. Grab it, then head back to the cave and start walking east.
To get to the first treasure chest, start from the rightmost entrance onto the ice. From there, go up, left, down, left, up, left, up, right, down, and left.
This will plop you out near the treasure chest, so grab its contents, then shove off onto the ice from the southernmost path. From there, go right, up, left, down, right, up, right, and up to exit the ice.
Now all you have to do is rotate the pillars to unlock the next summon. This fight is a pretty straightforward two-target melee.
Fenrir is the weaker of the two enemies, so just blast away at him until he drops. Celsius is one of the few spirits with a clear-cut weakness to another element, so take Genis along and disable all of his techs save for those with fire elemental abilities.
Fire, and other elemental Techs and items. Should Sheena actually go into Over Limit mode during a fight with a summon spirit, be sure to manually tell her to cast the spirit of the opposite element.
Fenrir can be hard to pin down, but he only has 12, HP, so get him in the crosshairs and take him out. You might want to use your Unison Attack on him, just to get him out of the way and let you focus more closely on Celsius herself.
She has no really show-stopping powers, save for the fairly effective ice elemental spells that Genis has already unlocked. So long as you can keep her occupied with physical attacks and away from Genis and Raine, you should be in good position to kill her.
The storyline propellant is found in the upper quadrant of the first screen; an old man standing in front of what looks like a gravestone will give you an Employee Pass to the Lezareno Company building, which you can take a lift to.
At any rate, your first goal here should be to hit Palmacosta and drop Mithos off at the government building. This is apparently the last stronghold of the Desians, so be prepared to be called "inferior beings" a few dozen more times before you stop hearing it for a while.
First, go straight across, then go up or down and circle around from there. From the first square, head down, right, then down at the intersection, right again, up, left at the first intersection, up all the way to the top of the puzzle, right, down through the first intersection, right at the second intersection, then wrap around to the beginning of the puzzle.
This will lead you to a shifter, so shift your Ring over before taking the elevator up. You can release the prisoners on this floor, but first grab the items in the chests around the prison level.
This whole room is lit up with multiple color-coded warp platforms. Our solution is but one way through; there are plenty of ways to clear out the entire room, so feel free to give it a go on your own.
To begin with, change the color of the first platform to green, then use it to pick up some Saffron. Return to the first chamber, change the white platform to red, then warp up one room to grab an EX Gem Lv 2.
Now, head through the red warp in this area to be warped down into another large room. Get both of the chests here before hitting the blue warp; this will take you to an area with another chest and Lock 3, so examine the machine to disengage it.
Two more chests here, so grab them before hitting the red warp. As soon as you exit from the warp, change it to green and go through it to reach another chest and lock 1, then return and change it to blue to find yet another chest.
Go back through it and head downstairs to find another chest and a green warp. Head through the warp, then shift the white warp to red for one last chest before returning and proceeding through the blue warp.
This will lead to yet another white warp, which you can shift to red to find the last lock. After you return to the white warp, head left to find a blue warp, which will return you to the starting room; from here, head back up to the save point, save and heal, and head through the now-unlocked door.
If she has Nurse and Healing Circle, those two alone will be all she needs to cast. As for your other members, Genis is, as always, a good man to have along, but be sure to deactivate any of his low-level spells.
Your fourth member should be another frontlines character, but if you choose Zelos or Regal, be sure to deactivate their healing Techs; let Raine worry about that aspect of the fight.
He generally focuses his attacks on the members of your party that are attacking him, leaving Raine and Genis to cast their spells in peace.
Rodyle is something of a novelty, in that he actually dies when you kill him, instead of acting like your fight was just a scrimmage.
These guys are a piece of cake compared to Rodyle, so off them and get back to business. Regal and Alicia fell in love, but his servant George somehow split them apart?
And sold her into slavery? After which she was turned into a monster, whom Regal was later forced to kill? And somehow, for killing a monster in self defense, he gets thrown into prison?
The sooner you can get out of Altamira, the better, but before you go, head over to the hotel and ask to leave during the night.
The way to save her? Fight in the colosseum. A stretch of logic, but roll with it for the moment to get the Blue Candle that you need to enter the Dark Temple.
The Upper Level There are two main levels to the Temple; one puzzle level on top, and then a looong sequence of steps below that which lead to the seal.
Begin by heading off to the east and proceeding through the doorway until you reach a flight of stairs. This will move the block near the entrance enough for you to head back to it and push it into its little socket.
Be sure you push it all the way in; it can go in further than just being flush with the wall. If you touch the shadow fragment here, it will start following you; lead it to the lowest level of this room, near where the save point is.
These fragments are supposed to wait for you here, but they seem to be a bit buggy, and will keep following you even after you reach the save point.
Now that you have one of the shadows trapped, run back up to the middle level of this room and locate a block with blue eyes.
It should be running east to west, with the eyes on the rightmost part of it. Grab the item from the chest, then get the shadow to return with you to the other side of the block before moving through the door to the east.
Head through the passage halfway down the stairs to where the Ring shifter was, light the block there, and pull it all the way out.
Your last block-pull cleared the path to the left of the temple entrance, so walk up the steps again and collect both shadows. Proceed to your west and head south towards a pair of stairs.
This will open up the path leading down to the save point, where you can deposit your shadow charges. Four down, one to go. Walk back up the ramp and return to the block with green eyes.
Instead of manipulating it, though, blast the block to its right and push it in; this will drop the final shadow onto the middle level below.
Grab it and the rest of the shadow fragments, save your game, and head down the ramp at the northern end of the lower level.
If all of these puzzles are wearing on you, then fret not; the lower level of the Temple is one big gauntlet of enemies. Shadow, like most single bosses, is capable of dishing out a lot of damage to one or two of your characters at a time, but gets overwhelmed when you throw out four party members to take him on.
As per usual, Lloyd, Raine, and Genis will make good choices for your party, with Sheena being a necessary fourth member. You can go around asking in the various cities as to his location if you wish; if you want to jump right to him, head to Hakonesia Peak and look around.
After you get the recipe for rejuvenating the Linkite Tree, head back to its location in the mountains and do your thing.
You can expect plenty of Light magic from Luna. Use Black Quartz to increase your own attacks. Of these two enemies, Aska is definitely more adept at dealing damage, so focus everyone on him first.
Use items as needed, and you should be able to clear out both baddies without much of a fuss. Kratos points out the error of your ways, although you should feel free to point out that he never really got around to warning you about what would happen when your quest was complete.
Pick whomever you choose to accompany you, then check out the area north of the control room for some brand new weapons. Set them free, then use the door on the lower level of the prison.
You can head back that way and save, if you wish, but your destination is to the north of the save spot.
Forcystus is flanked by two Exbones, which only possess 6, HP apiece; go after them first and knock them out of the fight. Were that it that simple Kuchinawa appears in the midst of all this, and Sheena challenges him to a duel, but let that ride for the moment, and head to Sybak to get your Zircon.
In order to reach the Elven Elvish? As you manuever through the forest, then, keep an eye out for flowers, and also for chests that are hidden behind trees.
From there, check around the tree to the north for another hidden chest, then keep walking along the planks to the northwest. Take the first left here and use your Ring to slam a boar into the boulder.
Head back to the planks and take the first right, then keep hitting pink flowers with your Ring until you find the Blue Seed.
This will let you command fish via the lilypads that float throughout the forest. Return to the shifter and plant it. Now that you have all of the seeds, head south of the shifter and walk up the nearby root.
You should notice that a white flower has grown on the nearby branch; jump onto the branch and use your Ring to fly away to another tree, then push the block there into the water below.
This will create a passage to an island in the northeastern corner of the forest; maneuver to it and use your Ring there to drop the Ymir Fruit The ground rules of the game are thus: Begin by walking to the island just to the southwest of the one from which the Ymir Fruit dropped and using your Ring at the pink flower there.
This will drop a bug into the water, which will distract the big fish there. Now, head around to the island where the fish leaves the Fruit and hit the pink flower there.
This will take you to the other side of the boulder you hit earlier; hitting it again will smash it. Now, the Fruit should be near the two big fish in the middle of the lake.
Your first stop in Heimdall will likely be the weapon and armor shop; you can find a lot of high-end equipment here, so upgrade as needed.
Your goal in the Gorge is to ascend to the top of the mountain here; this is made possible by the plants that continually blow out gusts of air, and the fact that your Ring will make you light as a feather when you activate it.
Grab as many as you can hold, then use one on the dead plant near the entrance to restore it and ride its wind across to the other side of the little valley.
You can expect to be doing this a whole lot before you reach the top of the mountain. Feed the dead plant here a Kirima, and then move back to the plant on the south side of the screen to move across the valley.
This will drop you onto another screen; find the southernmost red plant here, revive it if necessary, and ride its wind back to the chest, which contains an EX Gem LV4.
After that, return to the third screen and catch the air of the northernmost big blue plant. This will plop you down onto an island near the bottom of the large waterfall here.
Grab the chest from behind the waterfall, then escape back to the second area. When you reach the third screen again, revive both of the dead plants, then use the southeastern plant to drift across the valley.
Revive it, then use the southwestern red plant on the upper level to float across. The bottom half of this fourth screen has four main quadrants, with plants to the southeast, northwest, and southwest.
Kill the plants that blow to the southeast and northwest; the only plant you need here is the one that blows to the northeast.
Ride the wind to the left, then stand in front of the big blue plant and use your Ring again. This will put you on a ledge on the other side of the waterfall.
If you revived the upwards-blowing plant on the fourth screen, then you should be able to ride the wind of the plant here to a higher ledge.
Revive the dead flower, then drift across to revive another flower before heading into a cave. Other than that, feel free to explore the cave.
The plants here will take you to the highest ledge of this screen. Revive the plant before you walk up the path. Anyway, revive both of the plants on this screen the sixth!
Speak to the man inside the shack here the Wonder Chef also makes an appearance inside , then save your game and head down the southwestern path to find the Mana Leaf Herb, as well as its guardian.
The incredible Plantix is a fairly easy fight, so long as you have Raine along and a couple of melee characters.
Raine can sit back and heal, while Lloyd and your teammates wail on Plantix at extremely close range. Audrey II has a few nice attacks, but nothing supremely threatening; just get your combos up and beat him down.
After his health has dropped halfway, use a Unison Attack to weaken him further before finishing him off. The Storyteller inside the hut will treat you to a little tale after your fight, which includes one heck of a plot twist.
Getting used to her attacking cadences can be difficult if you play her manually, but the computer can string together some decent combos if you let it take over.
Lastly, this might be a good time to start rebuilding Luin. Check the Side Quests chapter for details on these payments. Prism Stars is always a good choice against boss-level enemies.
If you have a decent mix of melee and spellcasting party members, you should be all right in this battle.
Indeed, the best way to deal with him is to let Genis hang back and cast powerful spells; once you see that the spell is about to go off, unload your Techs until Kratos gets back into attack mode.
Your primary goal here is to get a Fragment of Mana, which is accomplished easily enough by entering the building on the right side of the square.
Grab the weapon, then take the walkway to the northwest. The teleporter that you discover on the next screen will be unusable, so keep heading east to find another screen full of angels.
You can speak to them, if you wish. The right end of the screen features a city databank and a vending machine, so stop by if you need any restorative items.
There are enemy encounters now, though, but of the robot instead of the angelic variety. Most everything here is weak to lightning, so equip yourself appropriately.
On the first screen after the save point, check the odd-looking treasure chest for an EX Gem LV 3, then keep walking to the southwest to find steps leading down.
That looks more complicated than it is; you can get to the end square with a minute or so of fooling around. The room on the other side of the antigrav puzzle will let you deactivate all of the red barriers in the facility, so cross the puzzle room again and head south through the now unblocked corridor to find a treasure chest.
From there, return back to the first screen and head to the northwest until you reach a set of stairs. These will lead you to a pair of chests, one with some armor for Sheena and one with a lightsaber - er, "Laser Sword" - for Zelos.
Now, explore the rest of the area for items you should be able to track down a Dragon Fang, a Holy Robe, and another EX Gem LV 3 before returning to the antigravity room.
You bypassed them earlier, but there are a set of lifts heading up and down in this room. Get yourself to the lift that heads up, and in the second antigrav puzzle above, maneuver yourself to the doorway on the north side of the room.
Within lies the coveted Elevator Key. When you reach the exit from the antigrav facility, proceed back to the northwest and up the stairs.
Follow the northwestern path here until you come to the narrow doorway; head through it and walk northeast to find the elevator.
Yggy is much the same as he was when you first encountered him, save for the fact that you can deal more than 1 point of damage per attack. The three party members with whom you have the best relationships will stick around in Flanoir with you and, one by one, will ask if you want to go for a walk during the night.
If you want to improve your relationship with one of them, head out into the starry night for a romantic interlude or some fraternal bonding.
After you leave Flanoir, you can head straight for the Tower again, or you can go around doing the side quests that you missed earlier.
There are a bunch of new side quests that are available now, which mostly involve obtaining new titles and costumes for your party members.
Raine gets a costume by returning to Asgard and walking towards the ruins. Zelos has to be in your party for the event to occur. Sheena can get a new outfit by returning to Mizuho and talking to the vice-chief and some of the other villagers.
Genis obtains a Katz costume by first going to the slums of Meltokio, then talking to the Katz in the item shop of the same town, then visiting Katz Island in the northwestern corner of Sylverant and talking to the Katz Chief there.
After all that is done, return to the slums and talk to the old man to get the costume. A few party members can get swimsuit costumes if you speak to the woman in front of the Inn in Altamira and offer to track down her lost children.
After you get them all back, Lloyd and three other party members will get swimsuits. Lastly, Zelos can get a costume by approaching his house in Meltokio.
If you have a poor relationship with Zelos caused by not using him, ignoring his skits, choosing "bad" dialogue point, and, most importantly, choosing to speak with Kratos in Flanoir , he will turn Colette over to Pronyma and attack you.
As per usual, concentrate on the minions before the boss, and you should fare well. The Gatekeeper only has 18, HP, but is strong against physical attacks, so bring Genis along for some magical support.
Return to the second floor and jump onto it again, then walk across to the other side. The path here is linear, save for a point where it reaches a corridor that is blocked by two large roots; burn both of them to find some loot, then proceed onwards until you reach stairs leading up.
On the second floor, unlock the door leading to the save point before taking the second set of steps up. Explore thoroughly before you reach the exit.
When you do come to a door, head through and burn the roots around the giant rock until they disentegrate, causing the rock to fall on the shifting walkway below.
Now, return to the save point room and, from there, proceed to the walkway, which is now balanced enough so that you can walk across it to another warp point.
Before using it, though, check the area for more loot and an item machine. The next couple of rooms are exceedingly linear, so just go with the flow.
After Presea leaves the party, explore the room you wind up in thoroughly to find three chests before using the warp.
The next room features an intersection; go left and right to get a couple more chests before heading north. Pronyma has a pair of Iduns flanking her, so standard operating procedure dictates that they should be the first to fall.
For some reason, Pronyma herself is weak to Light magic and strong against Dark, unlike most of her angel counterparts, so let Raine do her thing with Photon and Ray as possible.
Use items for healing until Raine can cast her spells. This will cause him to run off, and show you how to proceed through the mazelike pathways here.
Before you go, though, check the area for two treasure chests. The fourth screen has no fewer than six treasure chests scattered around, so collect everything, then find the tree stump in the southeastern corner of the screen to reveal the path to the fifth screen.
Heal up before you move on, and reform your party into boss configuration, because the sixth screen is where you meet up with Kratos.
Lloyd will have to take him on alone, but the fight with Origin quickly follows. Learn his attack patterns and Tech him when he drops his guard, then raise your own guard to protect you from the inevitable counter.
His other main weapon is the Grave spell, which you should be able to outrun. If you hear him yell out the name of the spell, just jam your stick to the left, and you should be clear of the area of effect before the spell goes off.
After you win, Kratos will attempt to release the Origin seal, which should kill him. Yuan comes along to save the day by giving him some of his "mana.
He does have a high damage potential, what with the swords in each of his four arms, and he has an annoying habit of warping behind Lloyd and attacking him from the rear, but the fight is mostly a matter of wearing down his 40, HP with Techs and Unison Attacks.
Derris-Kharlan is two large areas, consisting of stone walkways suspended above spooky purple clouds. The first screen is relatively small, with a couple of chests; the second area, though, is ha-yooge.
The exit from this screen is to the northeast, so if you want to track down the five chests here, you may want to start walking from the west of the entrance and backtrack when you run out of walkway.
Begin by heading to the east of where you find yourself in Welgaia, to the refreshers and vending machine area.
No need for any strategy here, as these guys are very easy to take on. The warp beyond leads to Mithos. There are also a whole lot of treasure chests scattered around the rest of the building.
To begin with, head east and kill the angel on the lower level of the room beyond; this will cause a black chest to appear overhead.
Take the northernmost door on the other side of the walkway to reach a very large stairwell. Walk as far down as you can to get the treasure chest at the very bottom, then start walking up, checking the doors as you go for items.
One of the doors will have another stationary angel in it, which you can kill to get the Past Stone. Continue up from there, then cross the exterior area to reach the eastern stairwell, which features more rooms with yet more chests.
Grab everything before you return to the walkway. When you reach the walkway again, walk across it and head through the southernmost doorway this time.
The stairs up will lead you to the other black chest; this one contains the Future Stone. Unfortunately, this puzzle the last in the game! If you use the wrong color, the block will disappear and return to the lower hallway.
So, push the black block into the western warp platform first, then use it to form the first brick in the walkway. Follow that up with dark blue, red, and purple, then use yellow, green, the other blue block, and the white block on the eastern platform to complete the chain and obtain the Sacred Stone.
There are a few more side quests that will have been unlocked by your procession through to Vinheim, so feel free to head back and track those down, if you wish, or just restock your items before the final fight.
One main thing that you can do with minimal fuss is to revisit Heimdall and walk to the eastern portion of the first screen, where Genis will gain the "Mana Master" title and obtain his ultimate spell, Meteor Storm.
You can use Panacea Bottles to deal with the status effects that Mithos will inflict. The front-line fighters will still be taking the brunt of the damage, though, so be sure that Lloyd and whomever else you bring along are well equipped with Black Onyx items in their accessory slots.
Use Lemon Gels as required to keep your HP up. If you find that Mithos deals damage too quickly for you to handle, feel free to use an All-Divide to give yourself more room to react.
When you win, cook a recipe to gain a bit of health before the next fight. Although Mithos now has 60, HP, you should be able to deal damage to him much more quickly than you could with his first form.
When you have all of those picked out, you can select from one of the big purchases, which includes inheriting all of your currently-equipped EX Skills for Grade very handy , or spending 1, Grade to inherit your titles, inherit your currently-known Techs, or to double the amount of experience that you earn in battle.
Note that the item that Mithos 2 drops, the EX Gem Max, can only be used if you spend Gald to transfer it into a new game along with the other EX Gems in your inventory.
Also included in a new game without having to purchase it is the Mania difficulty mode. In Mania Mode, enemies have twice their normal HP and deal twice as much damage as they normally do.
They also have improved AI, and will attempt to break through to attack your spellcasters much more often than they do on Normal mode. You can also view all of the skits in the game by visiting Katz Island and speaking to one of the Katz there.
You may find it interesting to play again and choose different orientations for your characters, though; many of your party members play much differently as a Strike character than they do as a Tech character, and vice versa.
You may find some new surprises. After your first encounter with Sheena on the Ossa Trail, a passageway underneath the mountain will open up, leading to a small cave.
He attacks with four huge blades, and is weak to Light magic. His first incarnation is, as mentioned, in the cave beneath the Ossa Trail.
He starts out at 8, HP, and will remain in this location until you beat him, or until the party takes off for the Tower of Salvation.
The Sword Dancer is never an easy fight, but his final form is particularly difficult. Try to have as much HP as possible before attempting this fight.
The final form of Sword Dancer is in Iselia Forest, near where you began the game. You can take him on after you rescue Colette from the Tower of Salvation.
Since his attack abilities have increased along with his health, this might be a good time to use an All-Divide and halve the damage that you receive.
This will also halve the damage that you dish out, but it will make the fight much more manageable. He stands near where the inn in the town was previously, and will hit you up for gald whenever you return to town.
If you give him enough money, you can eventually rebuild the town to the point where all of the civilians will return. The primary lure of donating cash, however, is to get the town to the point where the weapons shop re-opens and starts selling really powerful weapons.
All you have to do to see the change after each donation is leave town and then come right back in.
Here are the donation amounts. All of the following amounts are in the thousands, so first give 5,, then 12,, and so on. Town changes title to Luin: New music, some stores re-open.
Luin returns to normal, but you can make it even better Weapons shop starts selling extremely powerful weapons. City changes title again.
Statue erected near town fountain. Any character can take part in the fighting in the Colosseum, although Lloyd will usually be the best suited to actually winning the individual rounds, along with Regal, Kratos, and Zelos, thanks to their ability to heal themselves.
You can only win each of these prizes once. After you defeat the Beginning Class with a single character, a new woman will appear behind the counter of the Colosseum, who will allow you to enter matches as a party.
Everyone will be able to contribute in melee combat, and the latter two members will be able to heal in a pinch. Experiment with different configurations until you find an appropriate combo for you.
Party mode is actually somewhat more difficult to complete than the single-character fights, as you eventually wind up in a match with three powerful characters from previous titles in the Tales series of games.
You can use items during this match, though, which will make things a bit easier on you. As mentioned, though, extra prizes become available late in the game.
The titles that you can obtain are among the best in the game, as they give significant boosts to all of your stats. Make no mistake, though, completing advanced mode can be very difficult, especially for characters like Raine and Genis, who will have a hard time getting spells off if they have no one around to protect them from the enemies.
Zelos can actually fight twice to obtain two different weapons. You have to have eight people in your party to collect these weapons.
Go to Altamira and check into the hotel there, asking to sample the nightlife. When night falls, head to the casino and speak to the man on the bridge leading to the stage.
Explore the desert for a new scene point which, when approached, will launch you into battle against a worm which can burrow into the ground.
Another chest lies underneath some weeds in the Gaoracchia Forest. After you first reach the city of Welgaia, explore the building to the northeast of the warp point to find another chest on the first floor.
Speak to Abyssion in Flanoir, who will head off to the Temple of Darkness. Grab the final weapon from Koton at Hakonesia Peak and head there yourself.
Deep within the Temple, where you fought Shadow earlier, you give the weapons to Abyssion, who turns into one of the most difficult monsters in the game, complete with , HP.
This is yet another memory-based minigame and it's found in the Palmacosta Academy cafeteria Door at the end of the hallway on the first floor. The person that offers the job to Colette.
The orienteering minigame, or scavenger hunt, is a small game in Palmacosta where you have to find places and people using clues. You can play the game by talking to a knight south of the square with the Church of Martel, Government building etc.
The knight in question. This is a small minigame available for Genis where you have to try and reach a Katz before other children.
You can find the Katz on the Grand Tethe'alla Bridge found on the second screen from the Meltokio side. If you want to get all the rewards from this game in one go I'd recommend waiting with it untill the very end of the game.
Open the door to the final boss, enter, watch the cutscene and then leave. You can start the minigame by talking to a man in front of the Triet Inn, near Lloyd's wanted poster.
It can give you some Gald and a title for Lloyd. The Uncle of Uncles, standing near the Triet Inn entrance. At some point in the game you will unlock the ability to visit the Altamira Casino.
In the casino you can play Blackjack or use three different Slot Machines to earn chips. If you earn enough chips you can buy a few unique rewards.
TransformerNerd 22 Jun, 5: I am not finding that knight. Going to try after I get back to Sylvarant.. Ponxha 7 Mar, 1: Maybe, I was trying to get the 1 Million achievement and checking if I needed a total of 1M won or 1M in my "wallet", turn out if the second one, so if you're rich you can just buy chips.
It calmed down for a few minutes and went crazy again just got a quadruple I've heard that once you've won k in a single sitting without leaving the machine your win chances skyrocket.
Maybe that's what is making you get so much now? I've never experienced it myself yet because I got tired after I finally got enough to buy the rewards: I played the slots for 3 hours with Presea and only got 3 Streak still going on with Regal, BAR and like crazy I'm at chips, 10 times what I had before switching to Regal 30 minutes ago.
Also not sure if it's related to Regal, I just got 9 in less than 10 minutes with him I've added your info:
tipps symphonia tales of casino -Nun zu meiner Frage, kann man auch nen 2. Ich habe mir J besorgt und dann Blckjack gespielt, nach 6 Runden bekamm ich J, hab aber dann abgebrochen, bevor ich verliere. Ich müsste das Spiel selbst noch mal durchspielen Spiel startet nicht Beide machen Combos die eure Gruppe schnell zerlegen können, vorallem wenn sie lieber auf eure Heiler gehen statt auf die Nahkämpfer. Mehr Wheelspins und Super-Wheelspins bekommen. Die Welt zu einem besseren Ort machen. Wenn du noch keine hilfreichen Cheats, Tipps oder Tricks gefunden hast dann schau doch in ein paar Tagen noch mal rein. Dieser möchte, dass ihr ihm Curry zu bereitet erhaltet ihr von Tabatha in Altessas Haus , falls noch nicht vorhanden , dann macht auch dieser Platz.
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